Arcade · SwiftUI + Metal
Drift
Snow rally at blue hour, sideways.
Drift is a top-down winter rally with side-of-the-screen controls: press a side to step the car out, hold to slide deeper, let go to grip, and flick from one side to the other for a Scandinavian flick. A co-driver reads pacenotes for every bend, a multiplier rewards linked slides, and the snow keeps every groove you carve. The world is a Metal renderer (snow, road, ice, pines, lamp light and a scrolling track map) under SwiftUI screens cut from rally livery decals, all built from one theme. It ships with sixty stages in six regions, a Daily Stage with ghost splits and a widget, an endless Night Run, a garage, missions and a StoreKit 2 shop.
- Arcade
- SwiftUI + Metal
- 60 levels
Every screen, built
Real captures from the iOS Simulator. The menus, the shop and the progress screens ship in the source, not just the board.
Play is open. The other 2 screens are part of SwiftPieces Games. It opens every screen, and the full Xcode project to build them.
What you get
- Side controls with hold-to-deepen slides and a Scandinavian flick, at a fixed 120 Hz
- Sixty fixed stages across six regions, with pacenotes, ice, banks and three bars each
- A seeded Daily Stage with your best driven back as a ghost, live splits and a Home Screen widget
- An endless Night Run where checkpoints add time, lit only by the lamp pod
- Six cars, eleven liveries, four lamp pods and three tyres, tried on the parked car as you touch them
- Missions with rally licence grades, a seven-day gift sheet and twenty achievements
- Every sound synthesised on the device, every surface drawn in shaders
- Content60 levels
- Leaderboards3
- Achievements20
- Challenges0
- Swift9,057 lines in 77 files
- RequiresiOS 17.0, Xcode 26
Shop
- Stud packs
- Rally pass
- Livery pack
Built on
- GameCore
- Feel
- GameServices
- Shaders
- GameUI
Presets
- bluehour
- lamplight
- whiteout
Plays
60 levels on iPhone and iPad, with VoiceOver menus, Dynamic Type and reduce motion.
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