Idle · SwiftUI + Metal
Orbit
Grow a sky, then sail it somewhere new.
Orbit is an idle game drawn in Metal as a screenprint poster: flat inks on cream paper, halftone, an off-register red plate. Tap Sol to gather Stardust, set eight bodies in orbit and watch them grow through five printed forms. When bodies line up with Sol the whole sky glows brighter and pays Insight for a research star chart, and a supernova trades the sky for shards that make the next one brighter and sails it on to a new region of the chart, reprinted in that region's inks. Progress keeps going while you're away and comes back as a page of the Ship's log, with big numbers that roll without moving the layout.
- Idle
- SwiftUI + Metal
- Endless
Every screen, built
Real captures from the iOS Simulator. The menus, the shop and the progress screens ship in the source, not just the board.
Title and Play are open. The other 4 screens are part of SwiftPieces Games. It opens every screen, and the full Xcode project to build them.
What you get
- A printed sky in Metal: halftone, flat inks and eight regions to sail through
- Eight bodies that grow through five printed forms, drawn procedurally
- Alignments that build as bodies join the ray, paying Insight for 12 studies
- Offline earnings with a reward reveal and a soft-asked sky-full reminder
- Supernova prestige, daily gifts, missions and weekly live events from JSON
- Deterministic engine with a balance simulator and versioned, iCloud-synced saves
- Procedural audio, Core Haptics, thermal quality tiers and a colour-blind palette
- ContentEndless, with a tuned curve
- Leaderboards3
- Achievements29
- Challenges1
- Swift8,861 lines in 83 files
- RequiresiOS 17.0, Xcode 26
Shop
- Prism packs
- Starter pack
- Permanent 2x (Eternal Glow)
- Glow boosts and time warps
- Sol skins
Built on
- GameCore
- Feel
- Economy
- GameServices
- Shaders
- Motion
- GameUI
Presets
- voyage
- riso
- kraft
Plays
Endless on iPhone and iPad, with VoiceOver menus, Dynamic Type and reduce motion.
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