Word · SwiftUI + Metal
Wordly
One word a day, fired fresh.
Wordly is the daily habit game with a potter's hands. Everyone gets the same five-letter word each day; every letter is a bisque tile you set on a plaster wall, and firing the row glazes each one cobalt, saffron or bare terracotta with a ceramic clink and a haptic per tile. Solved days get a Fired stamp and a burst of glaze drops, and the archive, streaks, hard mode and hints bring players back.
- Word
- SwiftUI + Metal
- Endless
Every screen, built
Real captures from the iOS Simulator. The menus, the shop and the progress screens ship in the source, not just the board.
Title and Play are open. The other 3 screens are part of SwiftPieces Games. It opens every screen, and the full Xcode project to build them.
What you get
- A daily puzzle from a seeded almanac of 1,891 answers, the same for every player
- The firing: tiles flip and the glaze pours across each one with a pentatonic clink and haptic per letter
- Marks with shapes as well as colours (a diamond, a ring, bare matte clay), plus colour-safe glazes
- Five styles in one codebase: Glaze, Herbarium, Broadsheet, Jelly and Woodshop, each with its own tiles, keys, type and ground; pick one with setup.sh --preset
- An archive, streaks, hard mode, hints and a widget that never spoils the word
- Wordly Plus, hint packs and a tip jar in StoreKit 2
- ContentEndless, with a tuned curve
- Leaderboards2
- Achievements12
- Challenges0
- Swift6,733 lines in 68 files
- RequiresiOS 18.0, Xcode 26
Shop
- Wordly Plus (the archive and four extra styles)
- Hint packs
- Tip jar
Built on
- GameCore
- Feel
- Economy
- GameServices
- Shaders
- Motion
- GameUI
Presets
- glaze
- herbarium
- broadsheet
Plays
Endless on iPhone and iPad, with VoiceOver menus, Dynamic Type and reduce motion.
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