Word · SwiftUI + Metal

Wordly

One word a day, fired fresh.

Wordly is the daily habit game with a potter's hands. Everyone gets the same five-letter word each day; every letter is a bisque tile you set on a plaster wall, and firing the row glazes each one cobalt, saffron or bare terracotta with a ceramic clink and a haptic per tile. Solved days get a Fired stamp and a burst of glaze drops, and the archive, streaks, hard mode and hints bring players back.

  • Word
  • SwiftUI + Metal
  • Endless

Every screen, built

Real captures from the iOS Simulator. The menus, the shop and the progress screens ship in the source, not just the board.

  • Title

  • Play

  • Results

  • Progress

  • Shop

Title and Play are open. The other 3 screens are part of SwiftPieces Games. It opens every screen, and the full Xcode project to build them.

What you get

  • A daily puzzle from a seeded almanac of 1,891 answers, the same for every player
  • The firing: tiles flip and the glaze pours across each one with a pentatonic clink and haptic per letter
  • Marks with shapes as well as colours (a diamond, a ring, bare matte clay), plus colour-safe glazes
  • Five styles in one codebase: Glaze, Herbarium, Broadsheet, Jelly and Woodshop, each with its own tiles, keys, type and ground; pick one with setup.sh --preset
  • An archive, streaks, hard mode, hints and a widget that never spoils the word
  • Wordly Plus, hint packs and a tip jar in StoreKit 2
  • ContentEndless, with a tuned curve
  • Leaderboards2
  • Achievements12
  • Challenges0
  • Swift6,733 lines in 68 files
  • RequiresiOS 18.0, Xcode 26

Shop

  • Wordly Plus (the archive and four extra styles)
  • Hint packs
  • Tip jar

Built on

  • GameCore
  • Feel
  • Economy
  • GameServices
  • Shaders
  • Motion
  • GameUI

Presets

  • glaze
  • herbarium
  • broadsheet

Plays

Endless on iPhone and iPad, with VoiceOver menus, Dynamic Type and reduce motion.